

Project a cone of energy that damages nearby enemies. Replenishes your mana for several seconds. Gather Arunic power into a mote that, when picked up, restores health and removes all harmful effects. Unleash a bolt of disruptive Sharan energy at a target.


Mystics provide in-battle enhancement and replenishment while offering superlative crowd control and respectable damage. They can resurrect fallen friends or call on their magical allies to aid them-a guardian to draw a foe’s attention, an avenger to inflict pain and suffering, or a healer to keep the mystic healthy. In addition to buffs, debuffs and straightforward damage, mystics can teleport away from danger, or summon their allies together for a quick regroup. Mystics have more skills than any other class. Mystics make their comrades better at what they do-and a whole lot more. They add to the longevity of any party, can seize an out-of-control situation and dominate it until their allies are on the offensive again, or simply unleash their own magical fury. They summon allies to draw aggro, to fight, or to heal, and can summon their entire party from one location to another.Īdd extensive crowd control and the capability to resurrect fallen allies, and you can see why adventuring parties seek them out. They channel powerful auras that enhance whole groups. They fight at close quarters, healing and boosting allies, draining and destroying enemies. Mystics travel the whole battlefield freely. A mystic walks a wild path, combat pets at her sides, wielding primal powers to harm and heal, empowering her allies while cursing her enemies.
